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Physics In TouchDesigner 101

by Elburz Sorkhabi in Workshops on May 23, 2019
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Summary

Brand new in the Spring 2019 update of TouchDesigner, users got something they’ve been waiting a long time for: Physics. The introduction of Bullet Physics is going to open up a ton of potential for TouchDesigner not only as a visualization platform, but it can also revolutionize your interactive workflow in 3D. In this workshop, Elburz gives you all the information you need to know to get started with physics as if you’ve never used physics before. This includes lots of terminology being explained that would otherwise make learning physics on your own an extremely painful experience. In 2 hours you’ll feel comfortable enough to take command of physics in TouchDesigner for your next project.

Timestamps

  • Intro: 00:10
  • Terminology: 01:00
  • How does Physics even work in TouchDesigner: 15:51
  • Your first physics simulation in TouchDesigner: 24:25
  • How to render physics simulation: 41:07
  • Using forces: 43:47
  • Controlling physics with feedback data: 52:13
  • Instancing + Physics: 1:15:28
  • Body constraints: 1:23:43
  • Python Callbacks + Physics: 1:45:48
  • Tips, Tricks, & Notes: 2:11:42

What’s included?

  • Over 2 hours of HD video
  • Project files of all components made

Pre-requisites

  • Intermediate Python in TouchDesigner skills recommended

Categories: Workshops