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Kinect 2 Fundamentals

by Elburz Sorkhabi in Workshops on June 26, 2019
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Summary

Everyone has had a client ask them to make something cool with a Kinect 2. Where do you being? What can you make? Will it be hard or easy? How do we combine the Kinect info with regular TouchDesigner work that we have to do. In this workshop, I introduce you to the fundamentals of using the Kinect 2. This includes initial setup, using the invaluable Kinect Studio 2.0, demonstrating the common uses of Kinect 2 in TouchDesigner, and then talking through many of the common hardware pitfalls when using a Kinect 2 for a project.

Timestamps

  • Intro: 00:10
  • Getting setup: 01:20
  • Working with Kinect Studio 2: 05:34
  • Common operators: 18:59
  • Drawing with Kinect skeleton data: 25:34
  • Instancing with Kinect skeleton data: 40:51
  • Using the Limit SOP with Kinect skeleton data: 50:25
  • Distorting a mesh and instancing a colour point cloud with Kinect depth data: 1:00:25
  • Simple green-screening with Kinect player index data + nVidia Flow: 1:27:00
  • FAQs and Common hardware difficulties: 1:39:46
  • Useful links: 1:52:24

What’s included?

  • 2 hours of HD video
  • Project files of all components made

Pre-requisites

  • Beginner TouchDesigner skills
  • Microsoft Kinect 2 for Windows sensor

Categories: Workshops