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God Mode 2: 3D GLSL Foundation

by Elburz Sorkhabi in Workshops on August 28, 2019
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Summary

If you’ve ever wanted to create mind-bending 3D visual graphics, you’ve probably run up against GLSL code and felt lost. GLSL doesn’t have to be hard. In this follow up workshop to the popular God Mode with GLSL workshop, we continue our journey of GLSL into the 3D world, in particular all the different ways of working with the GLSL MAT inside of TouchDesigner.

Timestamps

  • Intro: 00:10
  • Vertex shader big picture: 00:50
  • GLSL MAT Explained: 07:00
  • Transforming Geometry with Vertex Shader: 15:16
  • Passing data between shader stages: 24:52
  • Basic texturing in GLSL: 31:50
  • Displacing points with a Noise TOP: 40:26
  • Manipulating Grid with Noise: 56:58
  • Visualizing Kinect 2 Point Cloud with shader: 1:13:43
  • Outputting materials -> shader code: 1:34:45

What’s included?

  • Over 1.5 hours of HD video
  • Project files of all components made

Pre-requisites

  • Beginner TouchDesigner skills
  • Familiarity with basic GLSL concepts (should ideally have done God Mode with GLSL training)

Categories: Workshops